Category Archives: Second Life

W00t – My First Twittered Second Life Party Invite!

Me at the Second Life Salsa Party – They’re line dancing!


Ok it just happened! Something I’d only dreamed of just a few weeks ago:
I was literally twittered in first life about a party going on in real time in second life. So I clicked on the slurl that was provided in the twitter post, and was teleported to the Salsa party.
(Well yeah, and I had to close SL first to get it to work, because that just seems to be the norm with slurls these days. The “secondlife://” links that go direct seem to work more often than the slurls, but still not often enough. And I find myself having to close SL for whatever doesn’t otherwise take to take in the Mapping/teleport process. – That’s why this goes under quick tips too.)
This kind of SL/web integration is what I’ve been waiting for for so many reasons…where do i begin? 🙂
http://slurl.com/secondlife/Iladil/167/227/72
I’ll put up a little movie I made of it tonight.
But right now, on a more personal note, I must work on some actual paying Second Life consulting work. The transition is complete..w00t!
That’s why the a-z index is slow coming together…but it’s coming. Don’t you worry. It’s coming 🙂

Still working out the kinks of the information structure for my Second Life data

Ok so some of you may have noticed that there’s a Second Life A-Z Index kicking around, but I’ve been kind of hedging on its existence because it wasn’t until late yesterday that I figured out how the indexes are going to best fit together.
So basically, I still need this external document, but it will still link, for the most part, back to blog posts *of indexes* of things. Like the one I just put up for “Places to Go Practice with Objects.”
(Note just saying hi to the two or three people on the planet that this level of detail is of interest to.
You rule. The four of us should get together some time. Now back to the rest of the world 🙂
Now where was I? Ahem. Yes, so anyway. I think I’ve figured it out and that’s why I’ve been dinking around on announcing it. I’ve been sneaking links to it into old posts, so I don’t forget to do that later. But it really didn’t feel like anything worth announcing until it had some meat on its bones. (And I’ve got a freezer full!) (no offense to you veggies! I have um. tofu in the freezer too!)
So now I’ve had a nice sleep, where I remember having a nice dream about my new information architecture, and “how interesting…this *does* seem to fit in there” and, “why yes, I wondered about that too, and I just happen to have a little list of how to fix that right over he-are.”
And then I awoke, because it was just a dream. And I, of course, won’t know for a week or two if mine’s even going to work. But it will be fun trying.
Me parachuting in Second Life

A Little On Public Sandboxes In Second Life

As I mentioned earlier, I found out the hard way that buying land isn’t that easy, and provides a quick barrier to entry when you’re trying to jump in and experiment with objects right away. That’s why I created my Metaverse Playpen.
But I wanted to step back a minute and talk about the public sandboxes (Teleport Now), because they are very useful and entertaining places to visit for lots of reasons.
They’re fun in a Mad Maxxy kind of way. There are explosions and funny noises going off everywhere. People running into you for no reason, and just scuttling away. Intimidating messages being broadcast from Big Brother overhead. The whole nine yards.
I’m working on finding a movie, or making a new one of it.
So sandboxes are fun, but they’re a little crowded, and made me want a sandbox of my own.
Me at the public sandbox


To my right are three open windows that you use a lot in SL:
1) Friends – how you see who’s online and send them messages and object using their “profile” window
2) Build – how you create, modify, and program objects.
3) IM – how you communicate privately (There is also a public “chat” window where everyone in the room can “see” what you are saying. The chat window is often also used to communicate with objects you’ve created.)
Second Life A-Z

Using

Here’s a video from my video blogging week on using Animations for dancing in second life.
I’m putting it up here for archival purposes – to link to it from my a-z index….
Lots of stuff going up today that still needs to be linked together a fair amount, so bear with me…

In today’s movie, David Meade and I “getdown” a bit, while I learn about collecting animations in to my “Inventory.”

First Ryce starts dancing, and asks me to join him, and I tell him I don’t know how to dance with him. So he sends me an animation, which I accept and then double click on in my inventory to activate.

Ryce sends me an “animation” called “getdown,” so I can dance with him.

David Meade (Ryce Broderick) does a handstand while we’re Dancing

I used cdk’s “Beat” as a soundtrack, from CC Mixter.

Please visit us at David Meade’s Second Life Pad:
Teleport Now

– http://slurl.com/secondlife/Gyeongju/106/166/73

(Note, I originally wrote this for the mefeedia blog. For completeness, since I have learned that things go away sometimes when you don’t host them, I republished it here 🙂

Gambling In Second Life: Nice Analysis On FindLaw

I ran across this great Findlaw article (April 11, 2007) about the legal implications of Second Life’s gambling industry — within the context of the recently passed Unlawful Internet Gambling Enforcement Act (UIGEA) that was passed in 2006.

The article raises a lot of interesting questions about Linden’s currency system, whether one is gambling with it our just using saving it in their Linden “bank account.”

The article is written by Anita Ramasastry (PDF of Her Curriculum Vitae), an Associate Professor of Law and the Director for the Shidler Center for Law, Commerce and Technology, at the University of Washington’s School of Law. It raises some interesting questions about the true relationship between Linden’s “currency” and the “real” U.S. dollars for which Linden Dollars are able be exchanged.

According to Ramasastry, at the request of Second Life, FBI agents are cruising the virtual landsapce and visiting its virtual casinos to see if the line is being crossed. And where would that line might be? Nobody’s sure right now.

The first half of the article gives a really nice two page summary with a lot of interesting information about Second Life’s currency in general, so I felt comfortable summarizing it for you.

An in-depth analysis of the legal issues surrounding the sites in-world gambling gets a lot more complicated, and that’s what the second half of the article’s about. (Notice that I only pulled a few facts from that section, and did not attempt to summarize.)

I’m still just starting to soaking this all in and make sense of it, but it did seem like there were a few conclusions that could safely be drawn at this point, along with some good food for thought, for those of you, like me, that have been trying to understand the big picture of how all these “gaming currencies” are starting to interact with and have an effect on the “real” ones.

This stuff is a bit complex and we’ll have to just all learn about it together.

So first the general currency info of interest, then the gambling specifics below:

1) Linden Dollars don’t actually count as legal currency, because they are not issued by a “real government, and are therefore only a reside in a “stored-value or token system.”

2) According to Linden’s Terms of Service agreement, in section 1.4 states that its “currency” is really only being used under a limited license agreement and “is not redeemable for monetary value from Linden Lab.”

3) The TOS also states that Linden might start charging for the use of its LInden Dollars in the future, or not, upon its sole discretion, and that the dollars are merely a “class of ‘data’ that can be deleted, altered, moved or transferred at any time. Linden Lab disclaims any value, cash or otherwise, to data residing on its servers. Thus, the currency is “licensed content,” for which a license can be revoked as easily as it is granted.” (Quote is from article, NOT Linden Labs TOS.)

4) The bottom line may be that, since the relevant statues of the law in question cover not only “currency,” but also whenever “something of value” is wagered, that wagering Lindens qualifies as, well wagering. (Since Lindens can be cashed in for US dollars, they would appear to have some “value” in the traditional sense.)

The second half of the article is a pretty technical legal analysis of the questions surrounding gambling in relation to UIGEA, but these aspects of the boring details seemed newsworthy and simple enough to include in a little summary:

1) UIGEA (the Unlawful Internet Gambling Enforcement Act) statute “forbids banks and other entities from processing payments for Internet gambling transactions. It also tasks the Treasury Department and Federal Reserve with issuing regulations to guide financial institutions in identifying and blocking such transactions. UIGEA can be enforced by both federal agencies and state governments, and violations trigger civil remedies and criminal penalties.”

2) According to Wikipedia (half way down page) there has been a recent challenge to certain aspects of UIGEA:
“In April 2007, U.S. Congressman Barney Frank introduced a bill overturn the gambling aspects of the Act, saying “The existing legislation is an inappropriate interference on the personal freedom of Americans and this interference should be undone.”

3) Professor Ramasastry’s interpretation of the statute seemed to agree that it appeard “quite broad,” and notes that the relevant criminal statute referred to by the law “sweeps in anyone who “aids, abets, counsels, commands, [or] induces” a criminal act, or “procures its commission”; and anyone who “willfully causes” an act that, if he had done it directly, would count as a federal crime. And it states that such persons are punishable as if they were the perpetrators themselves.”

4) It’s probably going to come down to whether Linden Labs can effectively block payments to its virtual casinos without interrupting the other various legal activities of its “residents.”

It’s harder than it sounds guys!

Maybe we can all help them figure it out.

Hooked On Second Life

Friend me in SL – I’m Haley Bailey
– and I’ll send you a

Mefeedia
T-shirt you can wear in
Second Life.

So I’m learning how to program and build
objects and buildings in Second Life,
and I can tell that I’ve found a new
obsession for sure.

As I mentioned above, my SL name is “Haley Bailey.” I extend the usual offer to “friend me.”

I’m still hanging out for the most part at my friend Ryce Broderick’s place. He’s
David Meade in meatspace — Teleport Now – http://slurl.com/secondlife/Gyeongju/106/166/73

I met a lot of other ethnographers and researchers at
CHI 2007
last week. We’re all going to share data! Yippie!

I don’t understand the whole “wasting time in SL” thing though, because I am definitely learning technical and cultural skills while I’m in there.
There’s so much culture and social intrigue in world. And it’s not necessarily a substitution for meatspace.
I’m getting more into meatspace too! There’s a new vlog on the way!
But my point is that it’s really the instances of the virtual world’s bleeding over into meatspace that fascinate the hell out of me. Why I decided to start writing up tutorials and tours of SL. (Tour index on the way.)

Video Blogging From Second Life

So I haven’t posted any video here yet for videobloggingweek2007 because I’ve been focusing on the video blogging I’ve been doing in-world at Second Life. I’m touring a new location every day and providing direct links for teleporting directly to that location from your browser
So far I’ve visited Commonweath Island, an area for non-profits, and Info Island, a place for newbies to start out.
The mefeedia community has been adding a lot of Second Life video feeds from numerous hosting sites that are all located here in Mefeedia’s Guide to Second Life Videos and Podcasts.
If you know of any cool places to visit in Second Life, please write and let me know at lisa@lisarein.com.
And give me your Second Life name so we can be friends! I’m “Haley Bailey.”